I really needed an Akira print so I pulled this out of my ass lol
NOTE: If you’re going to ELCAF or Oslo Comics Expo this weekend you can get it from the Peow!-table instead
I won’t be there myself but they guys will. Pat at ELCAF and Eli + Olle in Oslo. Go say hi! there will be lots of cool stuff at their table.
link to the shop: http://www.peowstudio.com/shop/
Picked this up at TCAF.
Hanna K and PEOW are doing some of the most exciting work in the comics field right now.
Polypheme and Odyssea, my combatants for Jenn Woodall’s FIGHTZINE, featuring an all-female cast of fighting game characters. These ended up being closer to Dark Souls enemies (maybe my Ornstein and Smough), but hey.
I picture these two as invulnerable from the front and weak to the rear, with Polypheme’s shield and spear, and Odyssea’s gun keeping the player at bay. I imagine you’d get a few seconds to wail on their weaker side before being skewered on Polypheme’s flaming trident and hurled across the screen.
I knew I wanted to do a pair from the beginning, but I couldn’t really figure things out. I tried out some stuff with a tandem bow, one holding and aiming, the other drawing back the arrow, but visually it didn’t work. Things didn’t really develop until I drew Polypheme’s giant shield, and even then, it wasn’t until the shield became a face with a mouth that the pair clicks. The shield became a cyclops later, after looking at some Indian puppet masks, I think. She became Polypheme, and the other became Odyssea. The trident was a sword originally, but, Polyphemus, being the son of Poseidon, already has a link to the trident. The flaming part of the trident is a small nod to the flaming wooden stake Odysseus uses to blind the cyclops.
I have a big reference folder full of matchlock guns from different time periods, culled from a few trips down the ol’ Google images rabbit hole, so that popped up. It seems mindlessly scanning Google images or Tumblr or whatever would just be a timesink and nothing else, but you never know. It pays off to keep track of the things you find visually stimulating, just in case.
These are two disparate examples of how I design characters — sometimes a lot of narrative choices go into the character, like in Polypheme, and sometimes it’s just a collection of interesting shapes, patterns, etc, like with Odyssea. The first is active, where I’m trying to fulfill some mental picture, the second is reactive, where I’m building the narrative after the shapes come together. They both have their merits.
I’m happy to add this piece of tonal dissonance to what is otherwise shaping up to be a very fun zine.
!!!
The FMP is all finished and ready for the degree show! I’m thinking of printing more since a few people have requested to buy a copy. Just about one week left to go till Uni is all finished eek~
Holy shit, Rose made this. Look at it. My classmate. My friend.
(Source: rosefrith)
I did a spread and two spot illustrations for Rhode Island Monthly. The article written by Ann Hood is about the writer’s memory of working as a waitress at the Dunes Club in Rhode Island. The process is shared here.
(via illustration-cf)
A ghost who likes to hold things.
8 page 4x5 mini zine.
Forgotten Worlds - Famicom Disk System zine ⊟
I love this! It’s a cute fold-out booklet/poster featuring covers for Famicom Disk System games illustrated by Stephen Maurice Graham. The zine is part of Stephen’s Forgotten Worlds series, in which he explores “the lost video games of generations past and the innovative hardware that has influenced the current generation of systems today.”
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(Source: tinycartridge, via neo-rama)
An editorial that needed finishing.
I did the linework for this last summer, then coloured it yesterday.
I drew this! (follow my art blog, if you would like to do that.)
(Source: jakereesonillustration)
My new book SECONDS is out July 15. Preorder it now wherever books are sold!!!
http://www.randomhouse.com/book/212682/seconds-by-bryan-lee-omalley
I preordered my copy and you should too!!
Oh snap.
(via littlesthater)